This is a model I did for an Artstation challenge “Feudal Japan The Shogunate” based on a concept by Radoslav Topalov (Shown last image).
Modeled in Maya, Marvelous Designer and Zbrush. Textured in Substance Painter and Photoshop. Rendered in Marmoset Toolbag.
3D model of a Kitsune Girl character for Wave. Based on the concept of Eliot Min, she was created as one of the sci-fi performer avatars for the upcoming “Vaporwave” live shows.
Model is used for real-time motion capture run in Unity. Modeled in Maya, Marvelous Designer and Zbrush. Textured in Substance Painter. Rendered in Marmoset Toolbag and Substance Painter.
A likeness model of Justin Bieber with two hair styles, rendered in Marmoset Toolbag. In addition, I was responsible for modeling and texturing his upper half outfit in game. This is for his Interactive Virtual Experience with WaveXR which has been nominated for 2022 MTV VMAs “Best Metaverse Performance” and won 2022 Clio Music Bronze Award.
3D models of space suit outfits for male and female characters based on Eliot Min’s concept. I made these as one of Wave’s performer clothing library assets for DJ Club Venue designed by Beeple Crap (Mike Winkelmann).
Model is used for real-time motion capture run in Unity. Modeled in Maya and Zbrush. Textured in Substance Painter.
3D model of The Weeknd aka Abel Tesfaye. I was responsible for modeling and texturing Abel’s likeness and his outfit. This model was created for his Tik Tok virtual concert “The Weeknd Experience”. driven by real-time motion capture running in Unity.
Modeled in Maya and Zbrush. Textured in Substance Painter and Photoshop. Rendered in Marmoset Toolbag.
3D model of Australian DJ and singer, Alison Wonderland. I was responsible for modeling and texturing Alison’s head, hair styles and customizing her likeness blendshapes. This model was created for her live show “Wonderverse” driven by real-time motion capture running in Unity.
Modeled in Maya and Zbrush. Textured in Substance Painter and Photoshop. Rendered in Marmoset Toolbag.
A likeness portrait of John Legend. I was responsible for modeling and texturing his head for his live virtual concert at Wave “A Night for Bigger Love”. This model was driven by real-time motion capture running in Unity.
Modeled in Maya and Zbrush. Textured in Substance Painter and Photoshop. Rendered in Marmoset Toolbag.
A likeness portrait of Doja Cat. I was responsible for modelling and texturing her head for the virtual performance of the song “In Your Eyes” with The Weeknd. This model was driven by real-time motion capture running in Unity.
Modeled in Maya and Zbrush. Textured in Substance Painter. Rendered in Marmoset Toolbag.
3D character of Breonna Taylor modeled and textured for an AR app called Breonna's Garden. With Amy Sherald’s permission, I created this look for Breonna with her long teal dress, engagement ring and her cross necklace. Animation and in-game render was done by Sutu Eats Flies (Stuart Campbell).
The app “Breonna’s Garden” was selected for Tribeca Immerse 2021 as part of Juneteenth programming and won Auggie Awards 2022 for Best Societal Impact . It was made to honor Breonna Taylor’s life & create a space for grief & healing. Users can hear messages left and leave their own interactive messages for Breonna, her family or someone they miss.
https://apps.apple.com/us/app/breonnas-garden/id1564025886
A likeness portrait of young Muhammad Ali. I was responsible for modeling and texturing his bust for a real-time performance at UCLA Lab School for Black History Month. The actor controlled the model's movements and expressions via a Mocap system to bring the character to life while interacting with students through a Zoom call.
Modeled in Maya and Zbrush. Textured and rendered in Substance Painter.
This is an older 3D model of a low-res Knight character for a mobile AR board game.
Modeled in Maya and Zbrush. Textured in Substance Painter. Rendered in Marmoset Toolbag.
A sculptural work of the Chinese mythological figure, Monkey King. I wanted to take a traditional approach towards digital sculptures by sculpting asymmetrically from scratch using expressive brush strokes and polychrome-style paint.
Sculpted in Zbrush. Textured in Zbrush and Substance Painter. Rendered in Keyshot.
A sculptural work of the Chinese mythological figure, Monkey King. I wanted to take a traditional approach towards digital sculptures by sculpting asymmetrically from scratch using expressive brush strokes.
Sculpted in Zbrush. Rendered in Keyshot.
A sculptural work based on my childhood favorite flower Queen's Crape Myrtle. Sculpted and poly-painted in Zbrush, rendered in Arnold/Maya, edited in Lightroom.
A likeness portrait and clothing sculpt of Shawn Mendes. This is an unannounced work in progress.
A likeness portrait sculpt of Lil Nas X and robotic body concepts for his character. This is an unannounced work in progress.
A Zbrush figure study sculpture based on one reference photo. I started out with Zspheres and developed the forms more by using sculptris mode. Rendered in Keyshot.